![]() There are only TWO dungeons in the whole game and that kind of baffled me. I was having so much fun that when the game gave me the endgame warning I was actually caught off guard. What I Didn't: All right, I'll just come out and say it: THIS GAME NEEDS MORE CONTENT. I found most of them pretty fun to use, and I can't lie, I got a kick out of the (albeit limited) enemy design. I actually really liked this and it gave me a lot of incentive to try out different weapon friends. In order to unlock dates, you have to use/spend time with your weapon friends in the dungeon. ![]() To give them gifts, you're going to have to make them using crafting materials you get from the dungeon. When you spend time with your peeps, you gain new special attacks to use in the dungeon. Everything you do loops back around itself. Each weapon definitely feels different, with its own animations and special attacks. I also really liked the dungeons and the combat. I had a smile on my face a lot while I played this game, and I found it really easy to sit back and enjoy the ride the game took me on. The soundtrack also lives rent free in my head, with breezy poppy numbers that reinforce the whole having a fun summer theme the game has going for it. A lot of people will probably find it basic, but I'll touch on that in a minute. And just like being on the beach, there's just a huge sense of FUN I got from the game. I loved learning about this very cool world where people turn into weapons. The art style is lovely and colorful, reminding me of lazy summer days by the beach. A lot of this game strangely reminded me of the game Going Under. I LOVED that you can just be friends with them without things being completely awkward, so you could see the end to everyone's stories if you want to. I LOVED spending time with them in dungeons and out of dungeons. What I Liked: Oh, man, there's SO MUCH I LOVED about this.
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